BOSS-FIGHT
A downloadable game for Windows
Step into a forgotten arena where a single, formidable guardian stands as the ultimate test. This is a pure challenge of skill—a battle against a central threat that evolves as you fight. Master your abilities, manage your resources, and learn the deadly dance of combat to emerge victorious.
KEY FEATURES:
- An Evolving Boss: The fight is never the same. As you deal damage, the boss will unleash new, more dangerous abilities and summon new threats to overwhelm you. You must adapt or perish.
- Master Your Abilities: Wield a variety of attack and defensive powers. Cycle between devastating Fireballs, piercing Arc Projectiles, and your trusty Energy Shield using a two-slot quick-select system.
- Survive by a Thread: Every action costs stamina. Dodge-rolling through attacks with precise i-frames is key to survival, but a single mistake can be fatal. Use your three precious health potions wisely!
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CONTROLS:
Move: W, A, S, D
Look/Aim: Mouse
Run: Left Shift (Hold)
Roll / Dodge: Space
Primary Attack: Left Mouse Button
Defense / Use Item: Right Mouse Button
Cycle Attack Action: Mouse Wheel Up
Cycle Defense Action: Mouse Wheel Down
Lock-On Target: Q
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FOR DEVELOPERS: A LOOK BEHIND THE SCENES
This project was built with a focus on creating a scalable and data-driven architecture. The core of the combat is the "GameAction System", where every single ability in the game—used by any character—is a ScriptableObject.
This design means that adding a new attack is as simple as creating a new asset and configuring its properties (animation, damage, VFX, cost, etc.)—no new code is needed on the character controllers. This modular approach is powered by a central ActionPerformer component and a global EventManager to keep all systems cleanly decoupled.
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CREDITS & ASSETS:
- Characters & Rigs: Player character model/rig by Meshy AI. Boss/minion models by Meshy AI, rigged/animated using Adobe Mixamo.
- Environment: Battle arena by Leartes Studios from the Unity Asset Store.
- VFX: Built using Unity's Particle System. The EnergyShield uses a custom shader.
- Audio: Sourced from various online sound libraries.
Updated | 1 day ago |
Published | 2 days ago |
Status | Released |
Platforms | Windows |
Author | David |
Genre | Action |
Tags | 3D, Boss battle, challenging, Fantasy, Magic, Singleplayer, Souls-like, Third Person, Unity |
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