A downloadable game for Windows

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Step into a forgotten arena where a single, formidable guardian stands as the ultimate test. This is a pure challenge of skill—a battle against a central threat that evolves as you fight. Master your abilities, manage your resources, and learn the deadly dance of combat to emerge victorious.

KEY FEATURES:

- An Evolving Boss: The fight is never the same. As you deal damage, the boss will unleash new, more dangerous abilities and summon new threats to overwhelm you. You must adapt or perish.

- Master Your Abilities: Wield a variety of attack and defensive powers. Cycle between devastating Fireballs, piercing Arc Projectiles, and your trusty Energy Shield using a two-slot quick-select system.

- Survive by a Thread: Every action costs stamina. Dodge-rolling through attacks with precise i-frames is key to survival, but a single mistake can be fatal. Use your three precious health potions wisely!

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CONTROLS:

Move: W, A, S, D

Look/Aim: Mouse

Run: Left Shift (Hold)

Roll / Dodge: Space

Primary Attack: Left Mouse Button

Defense / Use Item: Right Mouse Button

Cycle Attack Action: Mouse Wheel Up

Cycle Defense Action: Mouse Wheel Down

Lock-On Target: Q

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FOR DEVELOPERS: A LOOK BEHIND THE SCENES

This project was built with a focus on creating a scalable and data-driven architecture. The core of the combat is the "GameAction System", where every single ability in the game—used by any character—is a ScriptableObject. 

This design means that adding a new attack is as simple as creating a new asset and configuring its properties (animation, damage, VFX, cost, etc.)—no new code is needed on the character controllers. This modular approach is powered by a central ActionPerformer component and a global EventManager to keep all systems cleanly decoupled.

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CREDITS & ASSETS:

- Characters & Rigs: Player character model/rig by Meshy AI. Boss/minion models by Meshy AI, rigged/animated using Adobe Mixamo.

- Environment: Battle arena by Leartes Studios from the Unity Asset Store.

- VFX: Built using Unity's Particle System. The EnergyShield uses a custom shader.

- Audio: Sourced from various online sound libraries.

Updated 1 day ago
Published 2 days ago
StatusReleased
PlatformsWindows
AuthorDavid
GenreAction
Tags3D, Boss battle, challenging, Fantasy, Magic, Singleplayer, Souls-like, Third Person, Unity

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Download NowName your own price

Click download now to get access to the following files:

Boss Fight.zip 672 MB

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